House of Earth

The House of Earth reminds me of a series of quaint medieval villages. Although the lorddom is very tiny, it manages to generate most of the food in the Upper Realm. The kingdom is very humble, mostly agriculturally driven. The villages provide for themselves and no more; extravagance is not really a concept in this area. The largest exporter of any of the Twelve Houses.

Flag: A brown flag with a green border and a tiny sapling in the center.

Lay of the Land: A valley lorddom: seven villages, lots of farming country.

Potency of Magic: 4/10

Main Exports: Grain, animal products, vegetables, nuts

Royal Family: High Lord Adam Davis Jameson, High Lady Haley Katherine Jameson (Winson), Lord Demetrius Paul Jameson

Political Alliance: Alliance of the Rose

House of Water

Inspiration for the House of Water

The House of Water reminds me of the kingdom from The Little Mermaid, an ocean lorddom with a quaint charm. The main town is filled with little side streets with hand blown glass shops and little local jewelry stores. It’s a very locally invested area; a lot of money gets put back into promoting local trade and artistry. Being situated on the ocean, the House of  Water hosts the largest harbor complete with grand ships of all kinds, both personal and economic.

Flag: A blue flag with a tealy green border and a wave pattern across the entire flag.

Lay of the Land: A coastal lorddom: one town, ten villages.

Potency of Magic: 5/10

Main Exports: Glass, clothing, jewelry, fish.

Royal Family: High Lord Dylan Christian Triton, High Lady Cordelia Marie Triton (Pan), Lord Tristan Eric Triton, Lady Michelle Pride Triton

Political Alliance: Alliance of the Rose

House of the Day

Inspiration for the House of the Day market

The House of the Day is a beautiful valley kingdom with the most quaint fairy tale charm. The villages have traditional thatched roof houses with central wells. The town that Grace travels into on her first journey into the Upper Realm has one of the largest outdoor markets in all of the 12 Houses. The wooden stalls are covered in brightly colored cloth and house a variety of products. Merchants travel from all over the Upper Realm and Middle Realm representation to trade. An abundance of food, colorful clothes, magical items, protective charms, and a small selection of weaponry can be found up and down a large semi circle in the middle of the square.

Flag: A sky blue flag with a yellow border and a white daisy in the center.

Lay of the Land: A valley lorddom: two towns, eight villages.

Potency of Magic: 6/10

Main Exports: Magic amulets, clothing, fruits

Royal Family: High Lord Michael Helios Gerald, High Lady Helen Marie Gerald (Rouge), Lord Jason Barry Gerald, Lady Emily Ann Gerald

Political Alliance: Alliance of the Rose

House of the Sun

The palace

The House of the Sun is one of the smaller lorddoms of the Upper Realm with a small population situated along the western side of the border. What it lacks in size, it makes up for in magical potency and general grandeur. The main town houses a spectacular palace with sweeping gardens surrounding it. Most of the House of the Sun’s presence in Chasing Fae is focused in on the palace and its interior.

Flag: An orange flag with gold trim and a lighter orange sun in the center.

Lay of the Land: A valley lorddom: one town, eight villages.

Potency of Magic: 7/10

Main Exports: Magical charms/items, fruits, vegetables

Royal Family: High Lord Nicholas Adrian Çaelic, Sr., High Lady Caroline Rose Çaelic (Matthais), Lord Nicholas Adrian Çaelic, Jr., and a younger Lord no longer in the royal picture

Political Alliance: Alliance of the Rose

House of Wind

A rendition of the palace

The House of Wind is rich in magic and resources. It is the only House with a matriarchy; many women become incredibly powerful in this area because of its unique structure. The palace reminds me of a Greek temple, an open air space well suited for magical casting. The House of Wind is the only location where magic can constantly be seen, represented by streaks of color. This is due to an intense presence of elemental magic in the air.

Flag: A light silver background with a dark silver border and light glittery swirls of wind gusts.

Lay of the Land: A mountain lorddom: one town, six villages.

Potency of Magic: 9/10

Main Exports: Rice, tea, furs, fruits

Royal Family: High Lady Morgana Andrea Airian, Lady Aira Solana Airian

Political Alliance: Alliance of the Lily

House of the Evening

The House of the Evening is one of the most fascinating places and my favorite of all twelve Houses. This place is known for its amazing music, good wine, and the most wonderful festivals in the realm. Hunters and traders ride up and down the mountainside in search of deer, wild horses, and the mighty wolves that roam the region. At night, the whole lorddom is lit up by fairy light: sometimes soft and sometimes bright. It’s most certainly the place to be for a good time.

Flag: A light purple flack with a dark purple border and a swirling glass orb with purple and blue smoke with a white smoke trail coming from behind it in the center.

Lay of the Land: a mountain/river lorddom: three towns, nine villages.

Potency of Magic: 8/10

Main Exports: Precious stones, wine, musical instruments, furs

Royal Family: High Lord Alexander Hesperos Faelie, High Lady Elise Camryn Faelie (Gaerach), Lord Neil Sonra Faelie, Lady Analise Marie Faelie

Political Alliance: Alliance of the Lily

The Three Realms: The Upper Realm

Hello readers! It’s been a long time since I gave you a sneak peak of the world inside Chasing Fae. So today, I would like to introduce you to the first of the Three Realms: The Upper Realm! Hold on tight, guys; it’s a whirlwind.

The Upper Realm is the most complex of the Three Realms as it encompasses the entirety of Fae life and the best of the magic available in this universe. At the uppermost edge of the universe, this land features twelve distinct kingdoms of sorts ruled over by the twelve noble Fae houses. Each kingdom boasts its own unique mesh of different cultures, customs, and of course, magical presence. In future posts, I’m going to detail each of these in further detail, but today, I just want to introduce them briefly.

The House of the Sun: a small kingdom on the border of the Upper and Middle Realms with one of the more ornate palaces in the Twelve Houses. A valley kingdom surrounded by a significant amount of fertile farmland.

The House of the Moon: tiny kingdom, but one of the richest kingdoms. Rich in economics, rich in magic. Proximity to the moon creates some of the most powerful magical items, charms, and spells that can be cast during moontime.

The House of the Day: A beautiful valley kingdom with the most quaint fairy tale charm. Home to the largest outdoor trading market. Merchants travel from all over the Upper Realm as well as Fae representing the Middle Realm to trade.

The House of the Evening: a mystical mountain/river kingdom that is known for three main things: spectacular music, the finest wine, and the most wonderful festivals in all the realm. My personal favorite of all the Houses.

The House of Light: a picturesque valley kingdom filled with rolling hills and farming villages. A scenic land known for its wildlife. Strongest trade in magical charms and amulets.

The House of Darkness: An area rich in population and magic, but very weak in resources. A very modern society, the most out of the Twelve. They have a technological advantage, but their lack of fertile farmland has caused them to become incredibly dependent on other Houses to feed their staggering populace.

The House of Earth: Very tiny kingdom, but manages to generate most of the food in the Upper Realm. The kingdom is very humble, mostly agriculturally driven. The villages provide for themselves and no more, a very simple lifestyle.

The House of Wind: The only House with a matriarchy and very powerful for that reason. A mountain kingdom with rich clothing, sugar, and tea trades. Very ancient Greek style architecture.

The House of Fire: A valley kingdom heavily reliant on forging and weaponry trade. The architecture of the land is almost entirely stonework. The towns contain open air markets where multiple forgers line the covered areas. Well trained army.

The House of Water: An ocean kingdom that has strong correlation to Prince Eric’s kingdom from Disney’s The Little Mermaid. The main town is a bustling trading port with side streets filled with hand blown glass shops and little local jewelry stores. Very much into local craftsmanship.

The House of Peace: a large river kingdom whose atmosphere reflects its name. The House’s main creed is to protect the innocent as well as nature. Very eco-friendly kingdom where everyone is fairly cheerful, if a little clueless.

The House of War: A river kingdom separated from all of the other Houses that exists as a self-sufficient community. They have the largest army out of all of the Houses and keep their people well trained, ready to move on a moment’s notice. Very little trade with the other Twelve Houses.

There you have it! A brief glimpse into the Upper Realm. I hope you all have enjoyed this post. Let me know which House you want to hear more about first!

Character Profile: Grace

Credits to the brilliant Skye Kelrose for this piece!

Grace Andrea Richardson

Age: 19

Hometown: Lisden, Middle Realm

Physical appearance: Brown hair, blue eyes, pale skin, average height, slim and athletic build

Objective: Find out how and why her brother died

Grace has had a rough year. Her older brother, Leo Richardson, who has always been her best friend and only rock was suddenly killed in a mysterious accident in the Upper Realm. When the Fae didn’t step up to assist with a military burial, Grace and her mother, Amelia Richardson, drove themselves nearly into debt to give Leo a funeral he deserved. Grace has been the main provider for the family since then, using her impressive talent for the violin to dazzle and astound the upper classes.

When she’s not performing, Grace has been preparing to take matters into her own hands, sneaking into the Upper Realm. Bold, brave, and stubborn as hell, Grace has spent countless hours sparring, training, building up her pain tolerance, and collecting supplies from both the Middle Realm and the Upper Realm off of the black market. Now, all she has to do is wait for the perfect moment to make her move.

Vengeance will be hers, no matter the cost.

Chasing Fae: A Summary

This website will be more than just a place for writers to learn and perfect the craft of fantasy writing. I want to introduce the world in which my novel, Chasing Fae, will be set: The Three Realms. It’s definitely evolving as I write, but the major pieces will remain the same. I want to bring you, my readers, into the fold of a world that until this very moment, has only been in my imagination and on the pages of a Google Docs document. I am working weaving in a lot of details as I move forward with revisions, but of course, I won’t be able to weave in every single aspect without the writing feeling like a bunch of infodumping (which is something you want to avoid and will be touched upon in a later post).

I want my audience to be absorbed in my world before the book even releases (and before it’s even picked up by an agent). It would be a great indicator if my story is worth telling. 

First, however, I should probably explain what my novel is about. Below is my current query summary. Let me know if it’s any good in the comments below. (Summary Updated July 11th, 2019)

Chasing Fae

Grace Richardson is a young mortal woman whose only concerns are providing for her family, playing her violin, and spending as much time as possible with her brother, Leo. When Leo goes into service in the Fae’s world as a mercenary, she expects him to return with the honor that he deserves.

When Leo suddenly dies in an unspecified accident, not a word, medal, or penny comes down from the higher ups. Suspecting foul play, Grace disguises herself as a Fae and sneaks into the Upper Realm to get some answers. She anticipated being in way over her head, but the Fae soldier who catches her fleeing an angry bar and discovers her identity only a day in? Not so much.

Now Grace is forced to drag Aiden along as she tries to work out exactly how and why her brother died. Along the way, she has no choice but to confront her prejudices against the Fae as she attempts to sort out the difference between the honest and the dishonest. Political conspiracies, demon realm escapades, and family secrets will all lead Grace to the answers she’s looking for… and some that she isn’t.