Writing Fight Scenes

After going through my first round of revisions with my editor, I finally feel reasonably competent enough to discuss this subject! Whether it is a simple one-on-one scuffle or a full-scale battle, fight scenes are pretty integral to the fantasy genre. They make up some of the most memorable scenes that your reader will return to over and over again, if done right. Each scene should be approached with care to ensure that the scene feels natural, but intense. Today, I want to share with you my best tips to approaching a fight scene on any scale.

Tip #1: All fight scenes must move your plot and character development forward in some way. Do not include them just to have them.

Enough said.

Tip #2: Make sure you know your players.

Who is involved in this fight? Is it two people, or several, or a large multitude of characters? The more players you have, the more complex your battle is going to be. Before you even think about drafting this scene, think about each character and their fighting style. This is influenced by their size, any weapons training they may have or lack, if they are magical, etc. I also like to take into account my character’s emotions at the time. Are they fired up and ready to attack? Are they trying to escape from something, and this is the fight of their lives? There are often multiple emotions swirling around at once: fear, adrenaline, determination, heartbreak. As a writer, you have to balance these factors as you approach the actual physical process of the fight.

Tip #3: Consider the battlefield and the available resources.

Where is this fight taking place? The battle dynamics will be very different if it is taking place in an open field rather than a forest. Consider what cover is available and where would be the best place for an army to retreat to. When it comes to resources, you need to do some research into what kind of weaponry the characters involved in your fight are using. Each type of weapon comes with its benefits and its drawbacks, and in a big battle, the writer ends up showing a lot of both sides. If this is a fight between two armies, they each may have their own combat style as a group with those weapons. This requires you to understand your world’s history. Who knew so much background research could go into a battle?

Tip #4: Break down the chaos.

In actuality, a battle may only last a few minutes, or it could go on for days. Both of these situations require the writer to break down the moments into digestible pieces for the reader to absorb. That being said, by doing so, a few minutes can stretch out for pages and pages. So it is important to pick the moments to showcase and the times to step back and see more of the complete picture at once. Every movement should be written in an active voice. Make your reader feel every slash and connection of a sword to another’s body or their own. Describe the atmosphere: is the air thick with the smell of blood or smoke? The most important thing to do is to keep things active, descriptive, and fast-paced without making it too manic. Convey the chaos of the fight and the whirlwind of weaponry, bodies, and emotion without letting it all blend together too much.

I may modify this article as I move forward with writing the first draft of my sequel, which involves much more battles than the first. I am looking forward to it!

Happy writing!

Constructing War

Hey everyone! We’re a little over three weeks away from Fluff About Fantasy’s one year anniversary! Isn’t that crazy? I’ve been running this website for almost a year now. I am so lucky to have readers like you who have kept me going all this time. Without further ado, let’s get to today’s subject: building fantastical war.

War will play a significant role in my trilogy, but Chasing Fae only brings the underlying hints of the impending conflict. I’ve always loved reading war in fantasy, but only when it’s done right. I’m not the kind of reader who needs to see a play-by-play of every minor battle and conflict that moves the war forward, but I also don’t want to only see one or two major battles and that’s it. I want to construct the series in such a way that the war arc is clearly a large component, but not so large that it dominates the characters and their journey. I’ve done a bit of research into what that looks like, and I want to share that research with you. Please keep in mind that these points aim for that nice middle ground.

Find Your Purpose.

War happens for a reason. Whether it’s a major reason or whether everything got started because someone wore the wrong color shirt, you have to give your conflict a starting place. More often than not, that reason will have to do with something political. Think about it: resources, morality, religion, love – everything can be take a political stance on a large scale or a small scale like family politics. But the reason has to be big enough and strong enough for people to want to fight in horrific battles and lose their lives for.

War Affects Everyone.

War is going to affect your universe’s people from the top down. It doesn’t matter what the economical and political dynamics are; everyone plays a role and everyone will be impacted by the events. Are some of your people rich enough to pay their way out of having to fight? Who do they send? Will their land get seized? What about the poor? Do they have the resources needed to outfit their men and women for the fight, and will they be forced to provide anyway even if they don’t? The allocation of resources will change as well. There will be a lot of agricultural resources as well as technological resources that will be transferred from the general populous to the military. How much effect will that have on the people?

Your characters will be affected the most prominently in your story because that is who will drive the plot forward. Make sure you understand how war affects your main character and your secondary characters as you are constructing this conflict.

Battle Vs. Siege

It is important to know the difference between the two of these scenes because you will find both throughout the war you’re building. It’s important to know what to use when.

Battle: Use sparingly. Save it for the most charged moments. These are extremely costly, not just monetarily but also with life. Both sides have to agree that the potential gain would outweigh the loss of life that will occur. When writing these, understand that battles, even small skirmishes, will be chaotic and confusing. Many well laid plans go awry on the battlefield.

Siege: These occur the most often during a war. One side falls back to a stronghold, and the other surrounds it to cut the stronghold off from essential supplies to tempt a surrender. Resources will be scarce, and if there are any citizens inside the stronghold town or city with the military, all sorts of things can happen. Will citizens try to flee? Will they be fighting with their own soldiers over food? How well do the citizens trust the people protecting them?

Consider The Aftermath.

What does the end of the war look like? Which side surrenders to the other? Is there ever a formal surrender? Are there any skirmishes that occur before news of the surrender reaches all of the corners of the universe? And after the war is over, you have to consider how each side puts their states and their lives back together. It won’t happen overnight. There will be governments to put back together, cities and towns to be rebuilt, and people to be rehabilitated. Don’t skimp on this if you mention it at all. The end is just as important as the beginning.

I hope this gives you some good ideas and some direction on constructing war in your fantasy novel. Happy writing!