Worldbuilding: An Interesting Approach

Hey everybody! Welcome back to Fluff About Fantasy on another wonderful Saturday. I signed my publishing contract on Thursday, and I can’t wait to get started this coming week with the publishing process! It’s so exciting. Today, I want to talk about worldbuilding! This is one of my favorite topics to talk about, and I haven’t written about it in a while. At Fluff About Fantasy, I have touched on questions to shape your world, naming places, and drawing out your own maps, to name a few. Today, I want to talk about a technique that spurred my creation of the Twelve Houses in the Upper Realm. I hope it will inspire you too!

The Twelve Houses

Now, just for a brief recap if you haven’t read about my universe yet: the Upper Realm in Chasing Fae is made up of twelve noble houses that have control over different portions of the land. Think of it like twelve separate kingdoms, but lorddoms instead. (That is actually a word! It’s a very old word, but it’s a word.) When I first began conceptualizing these, I wanted them to be distinct lands with their own cultures. There would be similarities between them like the agricultural production of one area in comparison with another and the governmental style. But the intimate details of each House would be unique to that area.

To accomplish this, I chose to pick one element that would be the essence of the House and then build every other detail of the culture around it. I really like using this method because it allows all of the details to fit together cohesively. Let me give you an example.

The House of the Evening

This is my favorite of all the Houses that I’ve created, and it is the one that I personally would want to live in the most. I wanted to make sure that the House of the Moon and the House of the Evening were very different places, so I let the House of the Moon center around the mystical, magical properties of the moon in terms of spell-casting. That created a more intimate, mystical society with priestesses and one of the highest concentrations of magic in the entire Upper Realm. For the House of the Evening, I decided to go with nightlife.

I grew up with my dad taking me to bars and restaurants to listen to live music most weekends. I fell in love with the atmosphere. Even as an introvert, there’s something about blending in with a crowd that’s all tapped in to the same rhythm, the same beat. It was the same thing at school dances; sometimes the animosity between people can disappear for a night when the bass is turned up loud and everyone’s jumping up and down to their favorite song. I wanted to capture that feeling in the House of the Evening.

The House of the Evening has the best nightlife and the best festivals you will find in the entire Upper Realm. Every night, there’s live music pouring out of every tavern. This is the place young musicians come to try their hand at the craft. You can travel all over the land and hear every genre of music you can think of. There are shops for craftsman instruments of all kinds, but particularly violins. (This becomes relevant in the series.) The House of the Evening brews the best beer and grow grapes to create amazing fine wines. People in the House of the Evening go about their own lives during the day, whether that’s in the home or out at their job. But in the evening, everybody comes together to spend time out on the town. Community comes alive in the nighttime. It’s late nights and late mornings in the House of the Evening. Looking over the towns at night lit by candlelight or tiny fairy lights, looking up at the purple hued mountains covered in snow, it’s just beautiful.

Thanks for reading, everybody. If you’re curious about the House of the Evening, you can read a profile here!

Constructing War

Hey everyone! We’re a little over three weeks away from Fluff About Fantasy’s one year anniversary! Isn’t that crazy? I’ve been running this website for almost a year now. I am so lucky to have readers like you who have kept me going all this time. Without further ado, let’s get to today’s subject: building fantastical war.

War will play a significant role in my trilogy, but Chasing Fae only brings the underlying hints of the impending conflict. I’ve always loved reading war in fantasy, but only when it’s done right. I’m not the kind of reader who needs to see a play-by-play of every minor battle and conflict that moves the war forward, but I also don’t want to only see one or two major battles and that’s it. I want to construct the series in such a way that the war arc is clearly a large component, but not so large that it dominates the characters and their journey. I’ve done a bit of research into what that looks like, and I want to share that research with you. Please keep in mind that these points aim for that nice middle ground.

Find Your Purpose.

War happens for a reason. Whether it’s a major reason or whether everything got started because someone wore the wrong color shirt, you have to give your conflict a starting place. More often than not, that reason will have to do with something political. Think about it: resources, morality, religion, love – everything can be take a political stance on a large scale or a small scale like family politics. But the reason has to be big enough and strong enough for people to want to fight in horrific battles and lose their lives for.

War Affects Everyone.

War is going to affect your universe’s people from the top down. It doesn’t matter what the economical and political dynamics are; everyone plays a role and everyone will be impacted by the events. Are some of your people rich enough to pay their way out of having to fight? Who do they send? Will their land get seized? What about the poor? Do they have the resources needed to outfit their men and women for the fight, and will they be forced to provide anyway even if they don’t? The allocation of resources will change as well. There will be a lot of agricultural resources as well as technological resources that will be transferred from the general populous to the military. How much effect will that have on the people?

Your characters will be affected the most prominently in your story because that is who will drive the plot forward. Make sure you understand how war affects your main character and your secondary characters as you are constructing this conflict.

Battle Vs. Siege

It is important to know the difference between the two of these scenes because you will find both throughout the war you’re building. It’s important to know what to use when.

Battle: Use sparingly. Save it for the most charged moments. These are extremely costly, not just monetarily but also with life. Both sides have to agree that the potential gain would outweigh the loss of life that will occur. When writing these, understand that battles, even small skirmishes, will be chaotic and confusing. Many well laid plans go awry on the battlefield.

Siege: These occur the most often during a war. One side falls back to a stronghold, and the other surrounds it to cut the stronghold off from essential supplies to tempt a surrender. Resources will be scarce, and if there are any citizens inside the stronghold town or city with the military, all sorts of things can happen. Will citizens try to flee? Will they be fighting with their own soldiers over food? How well do the citizens trust the people protecting them?

Consider The Aftermath.

What does the end of the war look like? Which side surrenders to the other? Is there ever a formal surrender? Are there any skirmishes that occur before news of the surrender reaches all of the corners of the universe? And after the war is over, you have to consider how each side puts their states and their lives back together. It won’t happen overnight. There will be governments to put back together, cities and towns to be rebuilt, and people to be rehabilitated. Don’t skimp on this if you mention it at all. The end is just as important as the beginning.

I hope this gives you some good ideas and some direction on constructing war in your fantasy novel. Happy writing!

Names: Naming Characters and Places in Fantasy Writing

One of the first hurdles that comes up in writing fantasy can pop up before you even dive into worldbuilding and character building: picking names. I have heard of writers who use a placeholder name while they brainstorm other elements and then change the name once the right one reveals itself. But I can’t even imagine beginning my story without having a few names down to begin with.

This is one of my favorite parts of the pre-drafting stage. Names ground me in where I am and who I’m working with, and in some cases, give me ideas for setting aspects or personality traits for characters. When your book is out there in the world, your fans are going to know your characters by name. If you’re lucky enough to have international fame, your names can become a household phrase. Think of the Harry Potter series. Instant brand recognition. A true fan knows countless spells and can recite to you every Professor of Defense Against the Dark Arts and which book they came from. Names are important.

Character Names

When I start with a book idea, I often start with an idea for a character. Usually, a personality trait or a specific conviction for the character comes first. From there, I move on to picking a name. Sometimes I’ve already got the perfect name picked out, but more often than not, I’ll head over to a baby names website or a name generator. If I know a meaning I want, I’ll search for that. If I have a letter in mind, I’ll sort alphabetically.

Make sure to craft first, middle, and last names. The whole package can be incredibly satisfying. I like to say my full names aloud to hear how the different pieces flow together. I would highly recommend using this technique; you’ll find that the right name just clicks in your head and on your lips at the same time.

Here are a couple links that I find useful:

Fantasy Name Generator: https://www.fantasynamegenerators.com/

Random Name Generator: https://randomwordgenerator.com/name.php

Baby Name Generator: https://www.motherandbaby.co.uk/baby-names/baby-name-generator

Baby Name Genie (one of my favorites!): https://www.babynamegenie.com/baby-name-generator

World Names

Your universe is going to be made up of a lot of names across every level: universe, world, realm, state, city, town, village, etc. And not all of them are going to need to be come up with before you start drafting. But you do need a few basic place names down in order to start.

Now, I’ve heard conflicting opinions on whether you should try for simple names or super fantastical, difficult to pronounce names to make your story unique. While I think having names that have a little fantastical element to them is important, I think hard to pronounce names leave your readers guessing and posting on Reddit trying to figure out how to say them. I like a healthy mix of the two in a fantasy novel. Enough names that I can say out loud and then a few where I’m just like “how in the world did they come up with that, that’s so cool!”.

My world’s names are very simple. All of the noble houses pull their names from the elements and the day and the evening and war and peace and then just insert “House of” or “House of the”, depending on which one. I did that purposefully because I like the duality of contrasting houses. Day vs. Evening, Water vs. Fire, Light vs. Darkness. I want to play off of what you think those noble houses should be all about and then flip some of them on their heads.

Once I have the main names down, I usually come up with the main geographical features names. Mountain ranges, oceans, rivers, and the like. I tend to do all of the main ones up front. Then I come up with my city and town names as my characters travel to them. Eventually, I’ll fill all of them in, but it isn’t necessary before I start writing.

Here are a few links to get you started:

Realm Name Generator: https://www.fantasynamegenerators.com/realm-names.php

Mountain Name Generator: https://www.fantasynamegenerators.com/mountain-names.php

River Name Generator: https://www.fantasynamegenerators.com/river-names.php

Water Name Generator: https://www.fantasynamegenerators.com/water-names.php

Fantasy Kingdom Name Generator: https://springhole.net/writing_roleplaying_randomators/fantasykingdomnames.htm

Place Name Generator: https://www.namegenerator.biz/place-name-generator.php

Happy brainstorming, everyone!

Building An Author Platform: Pinterest

Hey everybody! I’m wrapping up my author platform series today with a few notes about using Pinterest as an author. It’s a nice quick and short post today because Monday is the start of exam week! Wish me luck, y’all; I’m gonna need it.

Pinterest is an interesting platform that I find reaches a very specific audience. I never used it a bunch growing up, but I know a lot of people who did and they raved about it. Pinterest is all about images as inspiration for all sorts of different ideas and projects. It’s one of those sites where you could reach a lot of people or you could reach very few. Some authors have lots of luck with it, especially if they are big vision board people. But anyone can have success with it in varying degrees if you know where to start. I think it’s a good platform to use in general, especially for posting pictures that highlight your fantasy world. Here are my best tips for the site:

Tip #1: Create a Pinterest Business Account.

A business account looks pretty much the same as a personal account, except you will have access to free analytics. You also get access to tools to help you embed pins and boards directly into your blog posts or your sidebar if you’d like! And it’s free, so why not?! You can make your profile aligned to you as an author, to your website, or a combination of both. Here’s mine as an example.

Tip #2: Add links to your blog posts.

If you’re using images with each of your blog posts (which you definitely should!), use your first board as your blog post board. When you add an image, you can add a short description of the subject of your post and more importantly, a link!

Tip #3: Make Your World One Of Your Boards.

Show your viewers your world. Explore other people’s boards and save them to a board that reminds you of your world. A lot of readers want to be able to see your world even before the book is released. Try to add some new images regularly to keep things fresh. I’m not great at this yet because I’m just starting out with Pinterest, but I’m getting better!

I hope everyone has a great weekend and a wonderful week ahead. Happy writing!

Politics and Trade: The Upper Realm

Political Alliances

There are two major political alliances in the Upper Realm: the Alliance of the Rose and the Alliance of the Lily. Within these alliances, trade flows relatively smoothly, and each lorddom comes to each other’s aid when called in case of war or extreme conflict. While trade does occur outside of alliances, it is limited in scope.

Alliance of the Rose:

  • House of the Day
  • House of the Sun
  • House of Light
  • House of Water
  • House of Earth
  • House of Peace

Alliance of the Lily:

  • House of the Evening
  • House of the Moon
  • House of Darkness
  • House of Wind
  • House of Fire
  • House of War (note: The House of War does operate primarily independently from the other Houses. However, when it does trade, it is with these Houses and there are legends of past administrations coming to the Alliance of the Lily’s aid. Although that hasn’t occurred in generations)

Trade

When I started working on this world, I knew I wanted to understand how trade flowed between lorddoms and between realms. So I did something a little crazy. I wrote down a multitude of crops, magical items, and other goods that might come up at some point in the story. I made an intense trading list of who produced what, who was importing it, and which producers were exporting. Although it sounds complicated, it actually reads well. It allowed me to summarize a lorddom’s best crops and exports in a separate document which then would be used to understand the individual cultures of the Twelves Houses.

Take a look of this overview of key items!

Magical items/artifacts: Produced by the most magically potent areas of the Upper Realm. Imported by the House of Fire, the House of Earth, and the House of the War. Few items present on the black market of the Middle Realm.

Amulets: Usually produced in areas with gemstone mines. Half of the houses produce, and the other half important. Items present on the black market of the Middle Realm.

Protective charms: Produced by the House of the Moon, House of Light, House of Peace, House of War, and House of Fire. Imported by the remaining houses. Few items present on the black market of the Middle Realm.

Clothing and Materials: Cotton, cotton fabric, and cotton clothing can be found across all twelve Houses as well as the Middle Realm. Silk is only produced by the House of Peace and the House of the Moon and is very expensive, reserved for the upper echelon.

Wheat: A main staple of a Three Realms diet. The only House that does not have the acreage to produce their own wheat crops is the House of Darkness. They have no choice but to import. This puts a great strain on their economy and their people.

Fruit: Most fruit is produced in the House of the Day and the House of the Sun. Their climates and geography are best suited for growing fruit, hence the bountiful harvests often showcased at local markets. These fruits drive their economies: blueberries, strawberries, raspberries, apples, and tomatoes. The House of Fire also produces a decent amount of fruit, from plums, to oranges, and peaches.

Vegetables: Another staple of the Upper Realm diet are potatoes, produced mainly in the northern half of the realm. Other vegetables such as peas, carrots, and corn can be primarily found in the House of the Sun and the House of Earth.

Furs: The best winter furs are found in the mountain regions: the House of the Evening, the House of the Moon, and the House of the Wind.

Coal and Oil: Possessed by the House of Earth, the House of Fire, and the House of War as well as select regions of the Middle Realm.

Salt: Salt is a key resource to a society thriving. Yet only two of the Upper Realm Houses (House of Wind and House of Water) have access to a consistent salt mine. This is where the Middle Realm comes in. Not only do they have a multitude of salt mines, but they have enough to supply their people and the Upper Realm on their own. This is what keeps the trade relationship between the Upper Realm and the Middle Realm alive.

I hope you found this as interesting as I do! Let me know in the comments below what you think!

Note: This is, of course, still a work in progress especially because I’m not as well versed in politics and economics as I would ideally be. I’m always open to hearing constructive criticism on my worldbuilding!

How To Plan Out A Series

One of the most popular ways to write fantasy is through a series. Readers enjoy series because it offers them a chance to stick with the same characters over an extended period of time. They get to watch them evolve through a series of events and become very attached to their survival and happiness. Series keep us on edge every moment, waiting for the next book to come out or waiting for the final conclusion. If you’re thinking about writing a series of your own, here are a few tips to help you out.

Step One: Map Out Your Plot

One of the most important things about writing a great series is making sure that your story can be carried over several books. Now if you’re just starting out with an idea, it can seem like a lot to think about right off the bat. But if you’re looking to plan a series, I imagine you have at least some basic idea of what major events happen when. Use those to understand whether you’ve got enough story.

Think about how many books you want to write. There’s no magic number (although three is quite popular); each story idea is unique. Remember, each book needs to have its own plot arc: a clear purpose that is worked towards over the course of the novel definitively fulfilled at the end. Then on top of that, each book needs to contribute to the overall series arc. The series arc itself also has its own purpose that must be worked towards at each stage. If you can see all of these main elements, congratulations! Your idea has enough substance to write a series.

Step Two: Get To Know Your Characters

I talk all the time about getting to know your characters on an intimate level. I’ve suggested creating character profiles and conducting an in depth interview with your character. When writing a series, this is especially crucial.

Over the course of your books, you’re going to be playing around with multiple important characters and multiple big character arcs. Outside of your main character, several secondary characters are going to have significant arcs that will influence the story. In each book, your main character will go through a change. You have to clearly see that change each time you pick up the next book and introduce a new change that will begin to play out. Your secondary characters will evolve over the course of the series, and each book doesn’t have to have a specific change for them.

In order to accomplish this, you need to absorb your characters’ personalities, motivations, and goals. You need to know them better than you know yourself. Using the tools I’ve linked above will assist you.

Step Three: Consider your world.

Your worldbuilding will need to be detailed enough for your readers to learn new places and new details each time they pick up an installment. Think about the Harry Potter universe and how expansive it is, how J.K. Rowling introduced us to new places and magical aspects every time we picked up one of her books. Take the time to ask questions about your world and dive deep into everything from geography down to individual family life. Your magic system will also need to be built to last as it will be a crucial backbone as your characters move throughout your fantastical universe. Dream as big as you want.

Are you ready to start? Happy writing!

Worldbuilding Questions: Post #15 – Daily Life

Welcome everyone! This is the very last post in this worldbuilding questionnaire series. I’ve really enjoyed connecting with you all on this particular subject, and I look forward to guiding you through others. But don’t worry! I’m not swearing off the discussion on worldbuilding forever. It’s one of my favorite parts of writing fantasy, so you’ll definitely see it again.

Without further ado, one last time, we are working from this link for our last section.

General

First, let’s talk about social mobility. How easy can social advancement occur? What items are considered luxuries in your society?

What are acceptable norms of personal hygiene? What systems and tools help to assist that? For example, plumbing systems assist with keeping running water moving to and form the house.

How is garbage and waste material disposed of?

Think about the interior of a typical citizen’s home. What does the furniture look like? What kind of material is it made from? Think about the craftsmanship, whether it is kept fairly simple or is more elaborate. Does more elaborate design mean a more expensive piece of furniture?

How early do people tend to wake up in the morning? How do they know what time to wake up?

Fashion and Dress

What do people wear in your society? Consider all walks of life and all species. What kind of fabric would this clothing be made from? Also think about professional uniforms like healers or soldiers or the dress of the politician.

What does current fashion look like? What’s considered trendy? How about physical characteristics, like tan skin or curly hair?

Manners

I believe most of these have been covered in previous sections, but essentially we want to focus on respect of procedure. Who walks through doors first? Who should be introduced to who in what order? What rules surround a formal court dinner? To name a few.

Diet

Food! Glorious food. This question section will focus on the typical diet of the average citizen as well as traditions involving food. This will require you to look back to what crops and animals are available to use. Think about what kind of dishes a person would eat in a day and when. Does your society eat at breakfast, lunch, and dinner, or are there entirely different norms? Are some dishes local to certain areas? Different cultures tend to have different signature dishes. What herbs and spices are available to season foods? What kind of foods are eaten around the holidays?

Education

Is there an organized system of education? How many levels does it consist of; does some education happen primarily at home? Is literacy considered a necessary skill to the society? Who teaches in these schools? Where are those people trained?

Think about what is being taught in these schools. An educated populace or an uneducated populace changes the course of society. It changes what it allows its government to do to it. This can be a massive plot point. Don’t forget about magical education!

Calendar

Time! A world must run on time. Or be timeless! This is fantasy, after all. If your world does in fact adhere to the laws of time, consider having a universal calendar that your people can run on. Divide up your days in a way that’s understandable. Feel free to use the time scale we operate on now (second, minute, hour, day, week, month, year, etc.). It might make it a lot easier for your reader to follow. Feel free to modify it by making the week longer or changing the names of the months. Think about what holidays are celebrated around certain times of the year and plan accordingly.

We have reached the end, my friends! This series constitutes the best and most comprehensive worldbuilding questionnaire I have ever seen. I have really enjoyed walking through this with you all. I hope the resource has been super helpful to all you writers out there. Much love. <3 Happy writing!

Worldbuilding Questions: Post #14 – Commerce, Trade, and Public Life (Part Two)

Hey readers! Only ONE more post left in the worldbuilding series! It’s been such an honor to walk through the SFWA questionnaire with you all. I’ve enjoyed breaking it down into manageable pieces and providing commentary that hopefully has inspired some of you to create. Without further ado, let’s get started! Today, we’re going to be focusing on the second half of the Commerce, Trade, and Public life section.

Medicine

What do doctors and surgeons look like in your society? Do they go by these names, or are they healers and clerics? How are healers trained? How accurately can they diagnose medical conditions? What methods do they have of diagnosing the issues, physical or magical? How accessible are healers to the community around them? Are they too expensive? Having access to a doctor ultimately makes a society more healthy. Imagine if there were wars held over having access to a healer. Imagine undertaking a war without any doctors or medics available.

How much is known about the anatomy and physiology of the body? How were treatments for various conditions discovered? Do your people understand the reasons behind why treatments work, or are they sailing by just by knowing that something work? Compared to the modern era, specify where your world is in medical development. It should be understood whether your society is more medieval, more modern, or more futuristic.

Is healing a magical process or a physical process? Go back to your notes on magical spells and clarify what can and cannot be fixed by magic.

What kind of treatments are available for various medical conditions? Think about everything from the common cold to the most rare of cancers. Now, not all of these need to be specified in order for you to write a good story. Is it possible to revive/resuscitate someone after they have died, either through physical or magical means? Can healers potentially revive the dead if ever necessary. Please do not forget about what institutions are in place to address the issues of mental health. Or if there is a lack of mental health solutions in place, which may be interesting to play around with in a story.

Arts and Entertainment

Let’s switch gears entirely and discuss leisure and the arts. How important are the arts to your society? How does your society define what art is? Remember, art is quite a fluid word. It can mean the practice of visual art, or it can be expanded to encompass theater, music, and writing. How much support is there in the community for artistic pursuits? Are any artistic practices outlawed?

Are there permanent theaters and concert halls, or do buildings or rooms have to be temporarily converted to serve as such? This point can stem from how important the arts is in your society. Do artists tend to stay in one place, or do they travel around from town to town in troupes? Are they typically trained professionally, or is it a learn on your own kind of trade?

How does magic factor into the arts? In what ways is art enhanced by magic? In what ways is the practice of magic already art on its own?

What do people in your universe like to do for fun? What kind of games are well known and played across the world? This can range from card games to children’s games and magical games. What about sports? Are any sports widely popularized? Are there traveling sports teams? Feel free to make up as much as you want. Do different species have their own kind of games and activities for leisure?

What is your world’s standard of beauty? This factors into more than appearances and talent. This can play into societal splits, societal advantages,  and advantages of being a specific species or race. This can also influence portrayals of both men and women in art. Do different races and species have different standards of beauty? I think this is one of the more intriguing questions of this section, for sure.

Architecture

How are buildings usually constructed? What are the available materials for building, and does it vary by area? What are the differences highlighted between wealthier sections of town and poorer sections of town?

On the exterior side, how tall can a building feasibly be given the current state of construction technology? Are there any architectural features that buildings tend to highlight (i.e. the windows, the doors, exterior walls, etc.)? What architectural styles in the modern world mimic your world’s styles? On the interior side, how are buildings typically designed? Most likely, this will differ depending on whether it is a business building or a housing building.

How do people like to decorate their buildings, both inside and out?

Urban Factors

Most of these questions have been addressed in earlier sections. The more unique ones to the bunch focus on the city’s layout. Are there any blatant landmarks in the cities that your story covers? Are the cities laid out in a grid pattern, or have they just grown naturally in every which way? What about orientation: is the center or the head of the city oriented in a strategic location like the highest point in an area?

Rural Factors

How do the rural areas compare to the urban areas population wise? Is it primarily farmers out in these areas or do any other trades dominate? How easily can goods move between the rural and urban areas? Pay attention to this because depending on how well food can keep, it can limit the size and proximity of cities.

How is the weather in the area? Is it fairly consistent? This can help determine whether crop production is consistent or very inconsistent, which in turn influences your economy. Don’t forget to account for catastrophic weather like cyclones and dust storms!

Hope you all have enjoyed today’s post! See you all next time.

Worldbuilding Questions: Post #13 – Commerce, Trade, and Public Life (Part One)

Hello readers. Welcome back to Fluff About Fantasy’s worldbuilding series. Today, we’ll be talking about commerce, trade, and public life; focusing on the first half of the SFWA questionnaire section. Without further introduction, let’s get right to it!

General

Pretty much all of the questions in this category have been referenced in various earlier sections. I won’t be going back over them!

Business and Industry

I’m not the best authority on this subject, but I’ll try to walk everyone through this as best I can. To start off, how is business organized in your universe? Are there organized trade unions in place, or would you prefer to create a guild structure? Is there a merchant class of people? What kind of regulations has the government placed on business, if any?

An interesting question is whether people are able to learn multiple trades, otherwise known as cross-crafting. Is it an automatic right, or can people be locked in to only one trade for the rest of their lives? This could create an interesting social dynamic where each person is tied to one trade for the course of their life. Another point to consider would be whether various industrial processes can be considered common knowledge or trade secrets. Maybe certain industries can be so locked down that it’s almost impossible to break into the trade without their explicit approval and invitation into their circle.

What would be the process of entering into a trade? Should a person get an educational degree first or enter into an apprenticeship? What kind of requirements need to be met before a person goes from a novice to a practitioner of a trade?

What types of trades would you typically see in a small town vs. a big city? Are specific areas in your world known for certain trades? What about different tribes or species? How is the balance between new industries and old industries? Is innovation high or stalled? Don’t forget to clarify which goods are available as well!

And of course, we can’t talk about trade without discussing the presence of a black market! Does your universe have one? How prevalent is it? In my novel, the black market has a prominent role in both Upper Realm and Middle Realm politics. Several of the events could not have been set into motion without it!

Transportation and Communication

What kind of transportations are available? This can include anything from:

  • Domesticated animals (oxen, horses, camels, etc.)
  • Motor vehicles (cars, taxis, buses, etc.)
  • Airplanes
  • Magical means of transportation (flying carpets, witches’ brooms, dragons, teleportation spells, etc.)
  • Water transportation (yachts, boats, cruise ships, canoes, etc.)

How common is it for people to travel?  Do people only travel when it’s necessary to shop and trade, or do people take trips regularly? How dangerous is travel? Are there good roads in place, or is it all through rough terrain? Where do people stay if traveling over night? Do they have to rely on friends, or are there inns and hotels available?

On the subject of communication, how are messages sent? Is there a public system in place, or has the practice been privatized? How fast does news travel from one place to another? How accurate and efficient are communication and newscasting in your world? Is there freedom of the press or heavy restrictions?

How are books produced? Are they considered to be common or a rare item reserved for the rich? Who produces them? Where are the libraries and large collections kept? How accessible are they?

Science and Technology

Describe the level of technology present in your world. What time period of our history can you best relate it to? What advancements have been made that benefit the common man? What advancements are considered luxuries? Are there any advancements that have not been made despite the level of technology available?

How much is known in the scientific field? Are they even related to science, or are explanations primarily made in the areas of magic and religion? Where is this type of research conducted?

How do magic and science play together? Do they interact at all? Where does magic replace technology and potentially inhibit its development? In what places has magic actually sped up the process of scientific and technological development?

Thanks for reading, everybody. Happy worldbuilding!

Worldbuilding Questions: Post #12 – Social Organization: Foreign Diplomacy and the Waging of War

As promised in my last post, I’m going to be alternating between worldbuilding and building an author platform for a little while until both series are complete. Today, I’m bringing you a new set of questions dedicated to diplomacy between lands and the waging of wars.  Now these elements play quite heavily in my trilogy. I’ve really enjoyed building the stepping stones of war, in particular. I find it intriguing to see what issues can spiral out of control until the kingdoms blow up and war becomes inevitable.

As always, we’ll be working from this link.

Foreign Relations

The first step of establishing both peacetime and wartime is establishing what kind of relationships already exist between kingdoms or worlds. Make sure to pay attention to the state of both historic and current relations. Are there standard embassies that exist in other nations or do ambassadors travel infrequently without a real home base? How do the relationships between lands affect trade and commerce?

How are treaties negotiated? Do the rulers negotiate directly, or do secondary parties take care of that? Are there any treaties in place that directly affect the course of your novel? Are any currently being negotiated?

Don’t forget to establish whether any high profile families in various lands are related to each other. It could be interesting to play around with.

Waging War

What major weapons of war are available? Make sure to list everything you can think of, including magic. Think on both a large and small scale. Swords, knives, bombs, siege towers, nuclear weapons. Are any weapons restricted to specific classes of soldiers and/or citizens? Please make note of the weapons subsection of questions for more details to consider.

How has magic affected strategy and war tactics in general? Can magical espionage be conducted? Are there any special techniques that could be used to counterattack large scale magical attacks? How do you conduct a large scale magical attack? Is it a combination of individual powers and spells or a concentrated effort of merging magics together?

Now contemplate the structure of your various armies. Think about having a structured hierarchy to keep your soldiers organized within themselves. That will be especially important if you have to merge armies with others. Of course, you could make things a little more loosely defined in case you want to create conflict there. Also, who is the army made up of? Are they specially trained or is it any Joe off the street? How many people make up the armies, approximately? How are they supplied?

Who can call for the army to go to war? Is declaring war a formal declaration or can your lands just attack each other on the spur of the moment?

How do the presence of non-human magical beings affect battle strategy? Can they be recruited into the regular army or is there a special army specifically for them?

Thank you so much for tuning in this week. Much love!