Worldbuilding: An Interesting Approach

Hey everybody! Welcome back to Fluff About Fantasy on another wonderful Saturday. I signed my publishing contract on Thursday, and I can’t wait to get started this coming week with the publishing process! It’s so exciting. Today, I want to talk about worldbuilding! This is one of my favorite topics to talk about, and I haven’t written about it in a while. At Fluff About Fantasy, I have touched on questions to shape your world, naming places, and drawing out your own maps, to name a few. Today, I want to talk about a technique that spurred my creation of the Twelve Houses in the Upper Realm. I hope it will inspire you too!

The Twelve Houses

Now, just for a brief recap if you haven’t read about my universe yet: the Upper Realm in Chasing Fae is made up of twelve noble houses that have control over different portions of the land. Think of it like twelve separate kingdoms, but lorddoms instead. (That is actually a word! It’s a very old word, but it’s a word.) When I first began conceptualizing these, I wanted them to be distinct lands with their own cultures. There would be similarities between them like the agricultural production of one area in comparison with another and the governmental style. But the intimate details of each House would be unique to that area.

To accomplish this, I chose to pick one element that would be the essence of the House and then build every other detail of the culture around it. I really like using this method because it allows all of the details to fit together cohesively. Let me give you an example.

The House of the Evening

This is my favorite of all the Houses that I’ve created, and it is the one that I personally would want to live in the most. I wanted to make sure that the House of the Moon and the House of the Evening were very different places, so I let the House of the Moon center around the mystical, magical properties of the moon in terms of spell-casting. That created a more intimate, mystical society with priestesses and one of the highest concentrations of magic in the entire Upper Realm. For the House of the Evening, I decided to go with nightlife.

I grew up with my dad taking me to bars and restaurants to listen to live music most weekends. I fell in love with the atmosphere. Even as an introvert, there’s something about blending in with a crowd that’s all tapped in to the same rhythm, the same beat. It was the same thing at school dances; sometimes the animosity between people can disappear for a night when the bass is turned up loud and everyone’s jumping up and down to their favorite song. I wanted to capture that feeling in the House of the Evening.

The House of the Evening has the best nightlife and the best festivals you will find in the entire Upper Realm. Every night, there’s live music pouring out of every tavern. This is the place young musicians come to try their hand at the craft. You can travel all over the land and hear every genre of music you can think of. There are shops for craftsman instruments of all kinds, but particularly violins. (This becomes relevant in the series.) The House of the Evening brews the best beer and grow grapes to create amazing fine wines. People in the House of the Evening go about their own lives during the day, whether that’s in the home or out at their job. But in the evening, everybody comes together to spend time out on the town. Community comes alive in the nighttime. It’s late nights and late mornings in the House of the Evening. Looking over the towns at night lit by candlelight or tiny fairy lights, looking up at the purple hued mountains covered in snow, it’s just beautiful.

Thanks for reading, everybody. If you’re curious about the House of the Evening, you can read a profile here!

House of the Evening

The House of the Evening is one of the most fascinating places and my favorite of all twelve Houses. This place is known for its amazing music, good wine, and the most wonderful festivals in the realm. Hunters and traders ride up and down the mountainside in search of deer, wild horses, and the mighty wolves that roam the region. At night, the whole lorddom is lit up by fairy light: sometimes soft and sometimes bright. It’s most certainly the place to be for a good time.

Flag: A light purple flack with a dark purple border and a swirling glass orb with purple and blue smoke with a white smoke trail coming from behind it in the center.

Lay of the Land: a mountain/river lorddom: three towns, nine villages.

Potency of Magic: 8/10

Main Exports: Precious stones, wine, musical instruments, furs

Royal Family: High Lord Alexander Hesperos Faelie, High Lady Elise Camryn Faelie (Gaerach), Lord Neil Sonra Faelie, Lady Analise Marie Faelie

Political Alliance: Alliance of the Lily

The Three Realms: The Upper Realm

Hello readers! It’s been a long time since I gave you a sneak peak of the world inside Chasing Fae. So today, I would like to introduce you to the first of the Three Realms: The Upper Realm! Hold on tight, guys; it’s a whirlwind.

The Upper Realm is the most complex of the Three Realms as it encompasses the entirety of Fae life and the best of the magic available in this universe. At the uppermost edge of the universe, this land features twelve distinct kingdoms of sorts ruled over by the twelve noble Fae houses. Each kingdom boasts its own unique mesh of different cultures, customs, and of course, magical presence. In future posts, I’m going to detail each of these in further detail, but today, I just want to introduce them briefly.

The House of the Sun: a small kingdom on the border of the Upper and Middle Realms with one of the more ornate palaces in the Twelve Houses. A valley kingdom surrounded by a significant amount of fertile farmland.

The House of the Moon: tiny kingdom, but one of the richest kingdoms. Rich in economics, rich in magic. Proximity to the moon creates some of the most powerful magical items, charms, and spells that can be cast during moontime.

The House of the Day: A beautiful valley kingdom with the most quaint fairy tale charm. Home to the largest outdoor trading market. Merchants travel from all over the Upper Realm as well as Fae representing the Middle Realm to trade.

The House of the Evening: a mystical mountain/river kingdom that is known for three main things: spectacular music, the finest wine, and the most wonderful festivals in all the realm. My personal favorite of all the Houses.

The House of Light: a picturesque valley kingdom filled with rolling hills and farming villages. A scenic land known for its wildlife. Strongest trade in magical charms and amulets.

The House of Darkness: An area rich in population and magic, but very weak in resources. A very modern society, the most out of the Twelve. They have a technological advantage, but their lack of fertile farmland has caused them to become incredibly dependent on other Houses to feed their staggering populace.

The House of Earth: Very tiny kingdom, but manages to generate most of the food in the Upper Realm. The kingdom is very humble, mostly agriculturally driven. The villages provide for themselves and no more, a very simple lifestyle.

The House of Wind: The only House with a matriarchy and very powerful for that reason. A mountain kingdom with rich clothing, sugar, and tea trades. Very ancient Greek style architecture.

The House of Fire: A valley kingdom heavily reliant on forging and weaponry trade. The architecture of the land is almost entirely stonework. The towns contain open air markets where multiple forgers line the covered areas. Well trained army.

The House of Water: An ocean kingdom that has strong correlation to Prince Eric’s kingdom from Disney’s The Little Mermaid. The main town is a bustling trading port with side streets filled with hand blown glass shops and little local jewelry stores. Very much into local craftsmanship.

The House of Peace: a large river kingdom whose atmosphere reflects its name. The House’s main creed is to protect the innocent as well as nature. Very eco-friendly kingdom where everyone is fairly cheerful, if a little clueless.

The House of War: A river kingdom separated from all of the other Houses that exists as a self-sufficient community. They have the largest army out of all of the Houses and keep their people well trained, ready to move on a moment’s notice. Very little trade with the other Twelve Houses.

There you have it! A brief glimpse into the Upper Realm. I hope you all have enjoyed this post. Let me know which House you want to hear more about first!